Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

The Best Place for Free Games

by Sushil Kumar Singh Raghav

We all know today that man and woman, young and old are hooked up with online games. Before, people use to go to arcades to play games but now, if you have your own computer and if you are connected on the internet then there’s no reason for you to go out and play some games. You can browse the web and find your favorite games then play! That’s it.


For the past few years, games have been evolving and becoming more advance and more fun to play. Before, games have limited features and it does not look appealing to players. Considering how to play the game and the features, movements and colors etc it is so different compared to what we notice on online games at present. With the help of the new technology, a lot of software’s enable the game creators to create user friendly and easy to play games. Many people have been enjoying this kind of service but not all websites offer it for free. Some allows you to play once and then they will recommend you to buy the game so that you can enjoy its full features and proceed to the next level. Well, if you’re just an ordinary teenager, how will you buy it? You don’t have any source of income so surely you don’t have funds to do so. Some sites are also super slow that it takes you a while to load and play a certain game. Games usually made from Java script takes a while to load while other games made using flash takes a second to load and then you can play right away.


As what I have said, not all websites offer it for free and not all sites have good quality games. So I am telling you now, no need to waste time looking for free games that are good in quality and easy to play. Here comes www.teenwants.com that gives everything you need! TeenWants offer games that are good for teens as well as for kids. It’s totally free and you can play it until you drop. TeenWants games are made from flash so you don’t really need to wait for a while in order to play the game. There are wide varieties of games that you can choose and play right away. TeenWants is the best place to go when you want to spend your time playing some games because you can choose if you want to play sports game, arcade games or puzzle games and a lot more. It’s good for teens because the games are ideal for the young ones. Funny, educational and not bloody or violent like other online games. The good thing is, TeenWants doesn’t require anyone to register on the site in order to play the game. All you have to do is visit TeenWants official website mention earlier then find games and there it is, choose your game and play. So simple and easy! So what are you waiting for, come and visit TeenWants and have fun playing the games.






About the Author


Teenagers are really more meticulous these days. This is why TeenWants (http://www.teenwants.com) hopes to bring teens all around the world together and let them experience everything positive and enriching. Sushil Kumar Singh Raghav writes for TeenWants.com. TeenWants.com is the place for games, video, music, shopping, fitness, entertainment and even job opportunities for teens. Check out TeenWants.com (http://www.teenwants.com) for prizes and games as well!

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How To Download Games To PSP

by cflwaves
Downloading games to your PSP is something that you need to keep up to date on. What good is the PSP without cool movies and games? It is this kind of media that make it such a worthwhile companion!

There are hundreds of games that you can download onto your PSP and they are all fun. Of course some will be more interesting to you than others. You may be more interested in the sports games rather than the character ones. No matter what you like the most in your games, there are plenty to download onto any PSP.

Making use of wireless hotspots is another way for you to play online with this gaming system. You can use the Infrastructure/Online mode when you want to play online. This will connect your PSP system to the Internet through a wireless-LAN network or hotspots. This is not always possible however, so keep that in mind.

You may also be able to share some of the games that you have through game sharing. This too is a great way to get as many games on the go as you can. Not all games will allow you to work with the "Game Sharing" feature. If you are able to do this then it can be done wirelessly and there is no need for the other person to own the title as well. This is only a temporary option. When the PSP is turned off the data will be lost. This feature is best suited to those who like to play games with their friends or those that want to give their buddies a taste of what a game is really like before they purchase it themselves.

If you have a PSP but you haven't yet used it to play games then you are really missing out. Using this little machine to watch movies is awesome and amazing yes, but the games are really what set PSP apart from everything else out there on the market. With a few hot games in your pocket you can really make the most out of any situation.

Remember those long lines at the bank? How about when your car breaks down and you are waiting for a friend to come and pick you up? Those are the times you will really appreciate having your own PSP to play games on.

No matter how old or young you are, you can have a ball with the PSP games that you download. And the best part is that downloading games for a PSP system is as easy as can be. The games that you download onto your PSP are just like the UMD versions and you will have the same excellent quality. Many people worry that the graphics will not be as good or that the game will play slower but that is not the case at all.

All you have to do is download the games right onto your memory stick and off you go. From the stick you can play any of the games that have been downloaded. There are hundreds and even thousands to choose from and they are all fantastic!

There are some pretty comprehensive websites out there that are wholly dedicated to providing PSP owners like you with the latest in PSP games to download. Some of these have monthly membership rates for you to pay and others will charge per game. It is a good idea to take a look around at them all and see which best suits you.

Today is the day to start downloading games to your PSP. This is an incredible little machine and it can keep hours and hours of boredom at bay.

Article Source: http://www.ArticleStreet.com/


About the Author

Joseph Tierney is an intense PSP fanatic. You can find out more about how to download video to your PSP at PSP Blender

 
 

FTC Wants Your Two Cents on DRM



By the end of 2008, Spore -- and the controversy surrounding its digital rights management (DRM) -- nearly singlehandedly introduced the issue of copy protection in PC gaming to a wider swath of consumers that may not have given it much thought before. And if you happen to have a particularly strong opinion about it now (and we're guessing you do), then good news: It looks like the Federal Trade Commission will be investigating the fairness of DRM to consumers in March, and they're looking for your opinions (via GameCyte).
Spore

All you need to do is head over to the FTC's official form to post a comment, fill out the necessary fields, write your thoughts, and send it in. The FTC assures that "all timely and responsive public comments" will be considered, so long as you get your comments in before the deadline: January 30.

Do note, though, that any comments you send (along with any personal information you fill out) will be added to the public record of the investigation, and accessible by, well, anyone who wants to access it. So before you bust out that perfect, virtuoso string of expletives you carefully constructed years ago and were saving for just this sort of special occasion, stop and consider if you really want Internet flame forever associated with your name in a public FTC record.









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Eidos Confirms Around 30 Laid Off at Crystal Dynamics



It's the way of the world in these dour times, and here we have yet another round of bad industry news: Joystiq reports that Eidos has confirmed approximately 30 people were laid off at Tomb Raider Underworld developer Crystal Dynamics yesterday.

When asked why the cuts were made, an Eidos representative gave a curiously paradoxical answer: "We have increased the focus on the Tomb Raider franchise at Crystal Dynamics; regrettably this has resulted in the reduction in headcount." That logic doesn't seem to follow to us, and it's surprising Eidos didn't simply cite the same reason Midway, Electronic Arts, Free Radical, Factor 5, and Aspyr cited for their recent layoffs and financial troubles: the recession.

Tomb Raider Underworld


As Joystiq points out, these layoffs follow reports (via Edge-Online) that Eidos was disappointed with the sales of Tomb Raider Underworld during the holiday season. What's curious about that, though, is that it's not as if Underworld was a flop -- it sold 1.5 million copies, which is nothing to sneeze at. Makes you wonder just how well Eidos needed Underworld to sell for it to be considered a success...


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Halo Wars and Dawn of War 2 Highlights of Microsoft CES Booth

Visiting the Microsoft booth at CES became a sort of videogame Easter egg hunt the past few years. You never knew what you would find, but it seemed they always managed to hide a handful of games we hadn't seen around the displays. Not this year. With a new single ribbon wall replacing the pods used in prior years Microsoft chose to focus primarily on their big Xbox 360 games from this past holiday season.


Two upcoming games did get front placement at least. Halo Wars, only a couple months away from its March 3 release date, looked pretty much in final form. After checking it out I agree with the point Scooter made in our last Halo Wars preview about the lengths Ensemble Studios has gone to to ease players into the game. By the end of the extensive tutorial system moving the camera with thumbsticks and using the unit selection system felt comfortable. And the game nails that sense of playing with a set of toys you often get from real time strategy games. Halo fans should dig sending out Warthog patrols and rumbling across the map with Scorpion tanks.


Halo Wars



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Gaijinworks To Announce Possible New Title In 'A Month Or Two'



Working Designs is long gone, but their legacy of bringing Japanese classics over to America remains intact. And now they may have a chance to do it again, minus perhaps only a few Bill Clinton jokes.

Former president Victor Ireland moved on to found Gaijinworks after WD's demise, and now he's resurfaced on NeoGaf to announce that a title will be publicly announced within a "month or two" for release before the summer. No ideas on what they might bring over, but resident Retronaut Jeremy Parish suggested RPG Soma Bringer and classic-style shooter Thunder Force 6, among others.


For a more details and analysis, go check out the entry on the Retronauts blog. In the meantime, you may commence rampant speculation.

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X-Men Origins: Wolverine First-Look Preview



This story first appeared in the January issue of EGM.



We wouldn't dare overlook cultural touchstones like the first few Superman and Batman films -- especially those of us who grew up poring over their illustrated adventures -- but superhero flicks have made leaps and bounds over the past eight years, becoming yearly studio tentpoles and reliable summer fun. Sure, we were excited to see our favorite heroes come to life on the silver screen pre-2000, but they always seemed to encounter roadblocks: licensing issues, swelled budgets, and special effects that were perpetually almost where they needed to be.



In 2000, the first X-Men film changed all that, breaking through to mainstream success behind a respected director (Bryan Singer, The Usual Suspects), competent casting, and everything you'd expect from a top-tier action film. It opened the floodgates for other long-brewing comic-book projects, like Sam Raimi's record-breaking Spider-Man and Ang Lee's art-house adaptation of Hulk. These days, it's huge success after huge success -- both Iron Man and The Dark Knight grossed crazy amounts of dough this past summer, and classic graphic novels like Sin City and Watchmen finally have the confidence of movie studios.

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Used Game Prices Dropped 23.7% by End of 2008

In yet another indication of the myriad ways the recession is effecting the videogame industry, Video Game Price Charts reports (via Gamasutra) that the average price for a used game saw a significant drop in 2008, ending 23.7 percent lower than where it started in January.

As you can see in the chart above, the average price for a used game started at $12.69 at the beginning of January last year. But by November 3rd, the price tumbled to its lowest point of the year -- $8.57, a 32.5 percent decrease from the starting price. The average price ticked up again in the remaining days of 2008, and finally ended at $9.68, which was a decrease of 23.7 percent.

2008 Used Game Chart

What's particularly interesting about these numbers -- and where you see the real effect of the recession -- is when you compare them to the price fluctuations of 2007. As you can see in the chart below, the average price of a used game saw a similarly downward trajectory in 2007, indicating a decrease over the year is natural. But the extent of the drop was far less drastic than that seen in 2008. The lowest point of the year was a 30.4% drop from the starting price, but then the price ticked back up by 26.6% for a total loss of only 11.8% of the starting value.

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South Korean Teen Sets Fire to Warehouse after Poor Game Performance


Gamers People do crazy things. Take for example a handful of recent happenings, including one person's attempt to blackmail a videogame developer/publisher with suicide and another calling a publisher's falling stock price an act of divine retribution. Now LiveNews (via Kotaku) is reporting the latest unbelievable videogame headling: A South Korean teen set fire to a nearby warehouse after an unsatisfying game session.


The 15-year-old boy, whose name and school have been withheld, started the fire this weekend in Chuncheon after "his computer games did not go well," claims the Yonhap news agency. The blaze caused an estimated 4 million South Korean won ($3,043) in damage.South Korean Flag


Although current information does not indicate the name of the "computer game" the boy became frustrated with, it's worth noting that videogames are sometimes taken more seriously in South Korea than in other regions. With titles such as StarCraft having become a cultural touchstone as relevant to South Korea as a major sport is to the U.S., the weight of his virtual struggles may be greater than one would initially assume. Then again, we didn't see Peyton Manning setting fire to any buildings after his frustrating loss to the Chargers this weekend.

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GameStop Offers Female-Focused Magazines with Fitness Games

Are you one of the nearly 700,000 people who bought a copy of Wii Fit in November? Or perhaps you're one of the countless still trying to find it on store shelves after a sold out holiday season? If you fit into either of these camps, you just might be one of the "busy moms who often don?t have time to spare for exercise" that GameStop is targeting with their latest promotion (via a report from Kotaku).

In a press release boasting about over 40 "fitness-oriented titles" on sale


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A Vampyre Story Review

Man, it's really hard to make a good adventure game. It's so hard to make one, in fact, that even veterans of the genre -- guys who've worked on indisputable classics -- sometimes stumble. Case in point: A Vampyre Story. A glance at the game's credits reveals names that should be immediately familiar to fans of LucasArts adventures like The Curse of Monkey Island. But somehow, even these genre vets managed to slather their latest offering with weaksauce. Not that A Vampyre Story is a bad game; it just lacks that critical "hook."


The main reason for this is that the game isn't funny. It tries hard to be, bless its little soul -- but tired puns, badly animated sight gags, and fart humor only get you so far these days. And it's also hamstrung by its failure to incorporate basic design conveniences. Perhaps it's because I've been playing Prince of Persia lately, but A Vampyre Story's long wait times drove me crazy. Exiting a location means thumb-twiddling while Mona -- the titular vampire -- ambles her hourglass frame sloooooowly over to the edge of the screen...and then more twiddling while the next screen loads. Why didn't the designers include a simple double-click-to-leave-instantly mechanic, ? la Monkey Island? And if it takes so long to get from place to place, why'd they include so many puzzles that require shuttling back and forth between locations?





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Microsoft Suing To Recover Merchandise From Woolsworth

Former UK retail giant Woolsworth is on its way out of its business, but it still has a whole lots of Xbox 360s and games sitting in its warehouses. And now Microsoft wants it back.

The Times UK is reporting that Microsoft is preparing a legal again to reclaim millions of pounds of hardware and software stock being held by Woolsworth's distribution arm Entertainment UK. Although the stock has already been paid for, Microsoft has the right to reclaim it under rules that allow them to take it in lieu of debts.


Woolsworth is currently under administration by Deloitte, which would potentially be able to resell the merchandise on the cheap. In the meantime, the retailer will close the rest of its doors Tuesday. We'll just have to see if Microsoft can reclaim all of those unsold copies of Halo 3 before they're sent to the bargain bin.









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Baiyon and Dylan Cuthbert of Q-games Share Behind-the-scenes Look at PixelJunk Eden

PixelJunk Eden stood out among the games of 2008 for its beguiling combination of artistic endeavor and game mechanic. Its fundamentally simple concept of swinging a cute little character around a space on strands of wire came alive through the interplay with the forms, colors, and sounds of its psychedelic gardens. Kyoto-based DJ/sound producer/artist/graphic designer Baiyon led the creative effort in putting together this multimedia artwork. Whenever I play the game it works some sort of magic that leaves me feeling relaxed. Taken as I've been by that spell, when Q-Games president and executive producer asked if I'd like to come down to Kyoto and talk with him and Baiyon about their experiences in making the game I didn't hesitate for moment. The conversation below happened when we all sat down together in a conference room at their offices a few days after TGS.


1UP: How did you guys wind up getting connPixelJunk Eden Logoected?



Dylan Cuthbert: At a party, there's a party near here at some friends...it's all interconnected, so, friends of ours who work at a company near here who did the web page for StarFox Command for Nintendo; they work at this company called Eniac. They also do a lot of other stuff. They do a lot of Nintendo's webpages.



Baiyon: Maybe Mother 3 too.



DC: It was a party, and King of Games was there as well, it's like an old network. I went to this party and met Baiyon there. But that wasn't the first time I'd heard of him. The first time I'd heard of him was through my wife whose friend said that there's a friend of hers who wanted to try getting into game design and he's an artist/musician type. So we'd actually looked at his stuff beforehand. And then we went to this party and met.


1UP: What about game design attracted you [Baiyon]?



B: Something that doesn't translate to movies or music is that the player is the center, the focus point, the main character in the experience.


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Xbox 360 Achieves Record Christmas Sales in Europe

"2008 saw us grow faster than any of our competitors and we over-achieved in sales during the crucial Christmas selling period," boasted Chris Lewis, regional vice president of Microsoft's Xbox business in Europe, in a report from gamesindustry.biz. Officially, the company claims eight million Xbox 360s now roam the region -- an estimated one million more than Sony's PlayStation 3.


Lewis claimed the success, which nearly doubles the previous year's, "was only possible through our partnerships with retail and with publishers." He added that these partners contributed to building "a strong ecosystem in the region."

Xbox 360
In the states, year-to-year sales of the 360 may not have grown quite so much. Wedbush Morgan's Michael Pachter predicts roughly 1.2 to 1.3 million 360s were sold during the month of December, a figure almost equal to the 1.26 million sold the same time last year. For the two months prior, numbers were equally flat. October saw an increase of only 5,000 (1.4%) units sold, while November yielded a slightly more substantial 66,000 (7.9%) unit increase over the previous year. Despite the smaller gains, expect a bit more number-touting and some always-enjoyable PR spin when the December 2008 NPD numbers are officially released later this month.





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Massive Layoffs Imminent at Microsoft?

It looks like Sony isn't the only corporation with a videogaming division that's being hit hard by the global recession. According to a report by The Independent, Microsoft is considering the possibility of cutting at least 10 percent -- or maybe as much as 17 percent -- of its global workforce in an effort to save costs.
Xbox 360

The story points to rumors that recently appeared on Fudzilla, where the scope of the potential cuts were first reported. According to Fudzilla, while some parts of Microsoft -- namely the volume licensing department and the Xbox division -- are doing well, other parts had to cut their expected sales in 2009 by as much as 90 percent. That means there would be far less work for the staff in these departments to do, and would therefore create a large amount of redundancies.

With about 90,000 Microsoft employees around the world, as many as 15,000 jobs could be threatened. Eliminating 10 percent of its workforce could save Microsoft up to $1.2 billion dollars a year, but it would also be the first mass layoffs in the company's 32-year history.



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Traveller's Tales Source Says No Lego Harry Potter in 2009

It seems that there won't be any new Lego Harry Potter after all. At least, not in 2009. And that has opened the door for a whole new set of Lego-related rumors.

Eurogamer is reporting that one of their sources has told them that there will be no Lego Harry Potter in the next twelve months. It had been widely speculated that the popular franchise was due for an entry in the Lego series soon, especially with a new movie on the way, but obstacles such as Electronic Arts' Harry Potter publishing deal stand in the way. For now it looks like Potter fans will have to wait.


Don't despair though, Lego fans. In an interview with BBC Radio 1, Traveller's Tale producer Nick Ricks said, "There will be a LEGO game in 2009. And I think it's okay to say that you'll be a bit surprised."


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Michael Pachter Offers Guesses On Holiday Console Sales

You probably gathered by now that the Wii did pretty well this holiday season, the Xbox 360 and PlayStation 3 perhaps not as much. But we want educated guesses, and for that, we turn to Wedbush Morgan oracle Michael Pachter.

Pachter offered his thoughts on the upcoming NPD figures, telling videogaming247, "I haven?t done the work for NPD yet, but my guess is that 360 sales were flat or up a little, PS3 sales down a little, and Wii sales up more than 100%."


He added that he figured that would amount to "1.2 to 1.3 million 360s," around 700,000 PS3s and 3 million Wiis. So that would mean that things remained pretty much the same despite this holiday season Microsoft's aggressive pricing strategy and the PlayStation 3's LittleBigPlanet. Seems like the trends for this generation are pretty much set.

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Airport Vending Machines Selling DS Systems and Games

Over the years, movies have shown a variety of insane inventions we could expect in the future -- flying cars, time machines, oppressive uniforms everyone in society would be forced to wear, etc. But how they failed to warn us about electronics-selling vending machines is beyond us: Like the U.K. vending machines that sell PlayStation 3 games we saw back in November, it looks like Best Buy is now distributing their own vending machines in airports that sell Nintendo DS systems and a variety of DS games (via Ars Technica). Surely, the future is now.

Airport Vending Machine


These "Best Buy Express" machines -- the one pictured above spotted at Atlanta International Airport -- offer such games as Mario Kart DS, Brain Age 2, and Guitar Hero: On Tour, just in case anyone is actually brave enough to be seen playing Guitar Hero: On Tour on a crowded flight. The games are priced the same as any other retailer, so there aren't even any steep markups you might expect for anything purchased inside of an airport.

It's worth noting that the machine apparently only sells DS systems and games (in addition to other electronics like digital cameras and headphones), and no PSP products. Might Nintendo have some sort of exclusive distribution deal with Best Buy... or did the retail chain decide on its own that PSP games weren't worth stocking? More than likely it's the former, but still, it's an interesting indication of how much more visible the DS is to the general public these days.


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Mirror's Edge Played with the Wii Balance Board (Not Really)

Join us, dear reader, as we venture into a terrifying yet exciting alternate reality. A reality where tacos don't exist, where an 8-8 football team doesn't somehow make it into the Divisional NFL Playoff week, and -- most significantly -- where Mirror's Edge was not made for the Xbox 360, PlayStation 3, and PC, but for the Wii instead.

Just what would it be like to play Mirror's Edge if it did have Wiimote and Balance Board support? We may never know for sure, but thanks to the video above (via NintendoWiiFanboy), we have a pretty good idea. For whatever reason, someone decided to design and demonstrate their own Balance Board controls for the game, and while they're not actually playing with the board, through the magic of editing, it sure looks like they are.

The controls are kind of ingenious: It looks like tapping the top of the board with your toes would generate up-movement (jumping, vaulting, etc.), while tapping the bottom of the board with your heels would generate down-movement (sliding, rolling, etc.). Add in a few Wii remote gestures for things like opening doors, fighting, and climbing up onto ledges from cat-hangs, and you have a complete, efficient Mirror's Edge control scheme.



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Wii Video Channel Striking Fear in Japanese TV Industry

WiiJust how powerful is the Wii in Japan? This powerful: The mere announcement of a streaming video channel for the ubiquitous console is already causing some Japanese television executives to quake in their boots.

Late in December, Nintendo announced they'd be launching just such a video-on-demand channel for the Wii in Japan this year. They've partnered with Dentsu Inc., a leading advertising firm in Japan, to produce original programming for the channel that'll be ad-supported, and they'll also be soliciting other businesses to produce original content as well. And according to a report by the Times Online (via Shacknews), it's all bad news for the Japanese television industry.

According to one senior executive at Fuji Television (the biggest commercial broadcaster in Japan), the prospect of a successful Wii video channel -- one where Nintendo's goal of making the Wii the "centerpiece of the living room" became a reality -- would be "the stuff of television producers' nightmares." The same executive said this is particularly bad timing for such a threat to Japanese TV broadcasting to emerge, as the industry has been criticized for relying "too heavily on repeats and celebrity formats." An original slate of programming designed specifically for Wii owners could offer the sort of variety that may draw television viewers in.



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